Virtual reality madness!
(Graphic Novel)
Description
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Copies
Location | Call Number | Status |
---|---|---|
Victor Farmington Library - Children's New Materials | J GRAPHIC VAN | Checked out |
Subjects
LC Subjects
More Details
Format
Graphic Novel
Physical Desc
119 pages : chiefly color illustrations ; 23 cm
Language
English
Notes
General Note
An original graphic novel.
General Note
At head of title: Spy Ninjas
Description
"The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital bosses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!"--,Publisher marketing.
Citations
APA Citation, 7th Edition (style guide)
Vannotes., & Anderson, M. (. (2022). Virtual reality madness! (Graphic fiction.). Scholastic.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Vannotes and Mike (Illustrator), Anderson. 2022. Virtual Reality Madness!. Scholastic.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Vannotes and Mike (Illustrator), Anderson. Virtual Reality Madness! Scholastic, 2022.
MLA Citation, 9th Edition (style guide)Vannotes,, and Mike (Illustrator) Anderson. Virtual Reality Madness! Graphic fiction., Scholastic, 2022.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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